Interface
What I learned in Philly's 14th Ward about language, class and the interfaces of political power
This is cross-posted at TechPresident

Yesterday I wrote about getting Lost In Hillaryland while driving down to Philadelphia to volunteer for the Obama campaign. In that post at Kenneth Cole’s Awearness Blog, I write about how after the mini-adventure of the day, my oldest came to the same conclusion as Joe Trippi : that Obama was going to lose.
My son’s observation was the most interesting part of the whole trip because it lent credit to my recent thinking of “politics as interfaceâ€.
Let’s look quickly at the definition of interface :
in·ter·face
(Än'tÉ™r-fÄs') Pronunciation Key
n.
1. A surface forming a common boundary between adjacent regions, bodies, substances, or phases.2. A point at which independent systems or diverse groups interact: "the interface between crime and politics where much of our reality is to be found" (Jack Kroll).
3. Computer Science
1. The point of interaction or communication between a computer and any other entity, such as a printer or human operator.
2. The layout of an application's graphic or textual controls in conjunction with the way the application responds to user activity: an interface whose icons were hard to remember.
An interface is a “surface forming a common boundaryâ€, a space that is not only a common space but a mesh of space and communication. As the Java handbook to object-oriented programming explains rather well, an interface is not just the end result of a design process. Interfaces don’t come from the outside of the software process. It is part of the process itself.
So the surface that creates a common boundary is not outside two distinctive people or two distinctive groups. An interface is not something that is given to a “userâ€. An interface is a meshing of actions or simply put, it’s a two way street.
“Politics as interface†would be the meshing of actions, states of beings and phases between individuals, groups or even systems negotiating power. As a space of communication and as a meshing of actions, states of beings, wills and desires for power, politics as interface is developed all the time.
Politics as interface in Hillaryland is in the box of buckshot lighters gracing the gas station attendant’s counter. Politics as interface in Hillaryland is certainly the senior women holding posters saying “Honk for Hillaryâ€.
Yet Politics as interface in Hillaryland was the absence of sidewalks down Cedar Road, the expansive manicured front lawns with their mansions in the background and the “Hillary†signs cleaving the dirt in the foreground. It was the absence of white people in the small crowds waiting with exhausted looks on their faces for the bus to come. And it was certainly the meshing sights on the road to Philly of million dollar mansions, to quaint family homes to the “We buy ugly houses†signs next to boarded up brownstones and row after row after row of broken down and abandoned buildings on North Broad Street.
When we got lost in Hillaryland, my son was very keen and very much aware of who had the upper hand in expressing power. And it became even more obvious to him when we went canvassing on the 14th Ward.
Class | communication | Design | Interface | Language | Politics | Power | Technology | 2008 Presidential Elections | Barack Obama | Pennsylvania | Philadelphia | Primaries
v-2 Organisation | interface usability | The dumb furniture manifesto
Nobody needs to be told how to use the lounge chair. "Users" of any age, background, or degree of sophistication can immediately comprehend it: take it in, in almost all of its details, at a single glance. It is self-revealing to the point of transparency, and the same can be said of most domestic furniture: you lie on a bed, put books and DVDs and tchotchkes on shelves, laptops and flowers and dinner on tables. Did anyone ever have to tell you this?
The same cannot be said of the iPod - which, remember, is one of the best-thought-out and comparatively simple digital artifacts ever developed, demonstrating market-leading insight into users and what they want to do with the things they buy. Take off your power user hat, try to imagine life without the chops you've earned over the course of your involvement with these complex artifacts, and you'll see that to people encountering an iPod for the first time it's not obvious what it does, or how to get it to do that. It may not even be obvious how to turn the thing on.
You don't have to configure the chair, or set preferences. You needn't worry about compatible file formats. You can take it out of one room or house and drop it into another, and it still works exactly the same way as it did before, with no adjustment. It never reminds you that a new version of its firmware is available, and that certain of its features will not be available until you do choose to upgrade. As much as I love the iPod, none of this can be said for it.
Design | Interface | Technology | Usability






















